TRANSFORMING THE SKELETON
Studio Analogue & Digital Production
Academy of Fine Arts Vienna
academic; Individual; 2011 (BArch)
Professor: Prof. Wolfgang Tschapeller Mag. MA
Assistant: Werner Skvara, Mag.
Ping Pong stands for the process that bounces between the analogue and digital world. Ping, for example, is within the world of analogue tools. Pong, then is the rebounding of Ping into the digi- tal realm. Ping Pong is not giving a topic. Ping Pong is rather suggesting a process (a dialogue) in which analogue and digital methods are alternatively used to explore, construct and describe properties of space, material, programme and environment. A material of certain dimensions and a certain weight is chosen. MDF. Starting with an interior which is not fully known, not fully exposed, only
characterized by what we can see on the surface, one starts to interact with the material.
Exploring new grounds within the initially given volume, one adds new spaces according to a given space allocation plan as well as inhabitants. The in- teraction of spaces, their functions and their inhab- itants is studied.
Exploring the possibilities of parametric design with a constant feedback from the analogue world a system of mutiple components was created. In the digital world with different settings of rules in the modelling environment. The analogue with simple pieces of mdf connected in a certain order with rubber band to enable the formed “skeleton“ to come to life.
The construction of a living space resulted both in an imaginative realm as well as in a horizontal and vertical one.